FitPal

Track your walks, connect with friends, and stay motivated anywhere, anytime.

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Team size:

3

Category:

Mobile App

My Role:

UI Design

The Problem

Maintaining a walking routine today is challenging, especially for busy individuals.

From research, the main challenges include:

  • Unpredictable daily schedules that disrupt fitness consistency.

  • Lack of walking companions, leading to low personal accountability.

  • No clear progress benchmarks, making it hard to stay motivated.

Most existing solutions either focus too much on raw data tracking or lack social engagement — making them hard to sustain.

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Insights That Shaped The Design

Three behavioral principles guided the key decisions:

  1. Small wins drive consistency more than big goals. A streak badge for 3 days in a row is more motivating than a monthly step total.

  2. Visibility changes behavior. Progress needs to be shown in a way that creates a "pull" to keep going — not just a number to report.

  3. Lightweight social accountability works better than competitive leaderboards. Knowing a friend also walked today is more motivating than seeing you're ranked 47th.



Who This Is For

People who care about their health but want a simpler, more engaging way to maintain a daily walking routine.

They are busy individuals — they want:

  • Clear motivation to kickstart and maintain their walking habits

  • Simple, flexible tracking that fits seamlessly into unpredictable daily schedules.

  • Social connection to share achievements and stay accountable with friends.


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Key Insights

Social connection builds accountability
→ Users need a community and shared goals, not just solo tracking

Gamification drives consistency
→ The more rewarding and fun the experience (like leaderboards or achievements), the more likely users stick to it

Flexibility reduces failure
→ Adapting to unpredictable schedules helps users stay on track without feeling discouraged

Color

The color system balances energy and stability

  • Primary — Purple (#7632E0)
    Represents modern energy and positive momentum

  • Secondary — Yellow (#FCD34D)
    Used for rewards and progress highlights

  • Neutral — Gray/White
    Maintains clarity and readability

→ The goal is not to create pressure, but to encourage and reinforce progress

Typography

A combination of Unbounded and Geist:

  • Unbounded → used for highlights like progress and achievements

  • Geist → used for body text and long-term readability

→ Balances expressive energy with functional clarity

Iconography

The icon system is divided into two groups:

  • Functional icons (line / filled)
    Clean, minimal, used for navigation and system actions

  • Gamified icons (reward elements)
    Badges, trophies, and achievement visuals
    → only appear during key reward moments

→ Keeps the interface clean while adding motivation through feedback

Outcome & Impact

As a concept project, the design is built around measurable behavioral hypotheses:

  1. Challenge-based actions → higher engagement
    Shifting from passive step tracking to active challenges is expected to increase daily interaction and completion rates

  2. Visible streaks → stronger retention
    Making progress immediately visible on the home screen encourages users to return and maintain consistency

  3. Lightweight social layer → sustained motivation
    Small-group activity signals are expected to improve short-term retention compared to solo tracking

What I'd Improve Next

How the product could evolve with real usage

  1. Test challenge vs passive tracking
    Compare engagement between action-based challenges and traditional step counting to validate which drives stronger habit loops

  2. Refine long-term motivation
    Explore how the experience evolves after 2–3 weeks, when initial excitement fades and habits need deeper reinforcementCustomize"). This removes the friction point I observed at step 3 in walkthroughs.

  3. Expand social interaction
    Introduce lightweight activity feeds or reminders to strengthen accountability without adding pressure

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